Saturday, October 5, 2019

Business-Virgin Atlantic Essay Example | Topics and Well Written Essays - 1500 words

Business-Virgin Atlantic - Essay Example Virgin Atlantic customers mainly vary dependent on the operational routes. However, statistics have showed that the bulk of their customers come from the UK. The distribution of the UK customers is approximated to be 60% and the rest is constituted by worldwide customers. The business has categorized its customers dependent on the class they fly. It has the smallest group of customers under Upper Class passengers who are mainly business persons aged 35-45. The second group of customers flies under Premium Economy; customers flying here are fairly split between business and leisure flyers. The last grouping is the Economy passengers who constitutes the largest grouping of the Virgin customers and encompasses flyers from most socio economic groups (Tillmann 235). The leisure and business travelers remain the target customers for the airline business. Virgin Atlantic has, since inception, aimed to run a profitable airline that people love to fly as well as being a competitive employer. It has cultured its objective to include the three main stakeholders who are the business shareholders/owners, its customers and its employees. Therefore, given this primary objective, it is safe to argue that the company’s desired position is ensuring profitability, creating the right environment and impression so that customers look at it as an airline of choice in providing the right employment environment. Business Audit-Value Chain Value chain was first utilized and detailed by Michael Porter in his book Competitive Advantage. It is a summary of a business activities and their link to the competitiveness of the business. In brief, value chain looks at every single of the major activities a business undertakes. It then looks at the value each of these activities adds to the competiveness of the business/organization. In using value chain to audit a business, it is vital that one distinguishes between primary activities and support activities. Porter termed primary activit ies as those which are directly linked to the creation or delivery of a service. These are categorized as inbound logistics, operations, outbound logistics, marketing and sales, and service. Support activities are those that provide the drive to ensure effectiveness of the primary activities which include human resource management, procurement, technology development, and infrastructure. In auditing Virgin Atlantic, it is vital that one first identifies the particular activities falling under each of the five primary activities. These are identified as inbound logistics which are data on customers, trend analysis, and supplier relations. Virgin Atlantic has since inception maintained clear records on their customers and their schedules. This has ensured that the airline understands fully the customer cycles as well as their preferences a factor which helps in meeting their expectations. The airline has also streamlined relations with its suppliers, mainly, Airbus and Boeing who prov ide the aircrafts. This has ensured that their aircraft demand is met either through direct purchase or lease. This is a factor which boosts its service delivery. Operations include all the ensuing activities in enabling services. These services include proper reception in airports, proper service

Friday, October 4, 2019

Candide El Dorado sequence Essay Example | Topics and Well Written Essays - 1250 words

Candide El Dorado sequence - Essay Example Candide and Cacambo are appreciated in this strange land. Their host, the king and the old man together personify the goodness inherent in all human beings. Remember Candide has had a rough time since his fleeing the home of the Baron. He nearly gives up on the concept of equality and fairness. Despite the lessons received from Con’egonde’s tutor - the philosopher on equality of humanity, the harsh conditions in life alter his mentality towards a state of despondency (Shmoop 32). Eldorado therefore, offers an opportunity to dream again of a just society. Once again Candide is offered a lifeline. He has a reason to live more and appreciate life for what it is. The comparisons by Candide of the life in Westphalia and the life in Eldorado serve to show that Eldorado offers humanity a fair share of life. Candide compares the smiles of the schoolmaster to that of the old man, the kind of excuses given by the old man and even the life lived by the royalty under the king compa red to life in the baron’s palace. The depiction is of a people respectful of the sanctity of life. The society in Eldorado respects life. They purpose to preserve life. This is a major difference from the other cities and places Candide visits in his journeys (Voltaire 24). In his own land, he was forced out merely due to his unpermitted interaction with the daughter of the baron. This is due to an intolerant despot in the person of the baron. He represents the irony of societal leaders. Ideally, leadership was for maintenance of order, peace and harmony. Leaders are expected to be servants of the people. However, the baron’s demeanor full of contempt towards his own subjects who he openly discriminates offers the least of that. Consequently, Candide is denied with the pleasure and privilege of engaging with the baron’s daughter Con’egonde. Therefore, the warm reception Candide receives in Eldorado surprises him. This is a significant aspect of leadershi p. The author depicts the king in Eldorado as the true leader. The reception to the king’s residence not only amuses Candide but depicts the humility of the royalty in Eldorado (Wilson and Reill 201). Eldorado is a world of liberalism. The king allows ideas and pursuit of individual happiness. The bigotry and hypocrisy of other world leaders are openly disdained. The Eldorado’s are free to trade through the market system. Merchants, currency and commerce in general exist without an exploitative regime. The king does not hide behind service provision to collect taxes (Kohler and Magill).While other governments and societies employ the concept of laissez faire, they frustrate the spirit through the abuse of state resources. The free market system ideally views the government as the facilitator of free markets. It is on this premise that they pay taxes to enable governments provide the facilitating environment. However, in society, the governments of the day have continua lly abused state authority to satisfy their own selfish interests. The leadership of the king departs from this tradition. He allows economic empowerment. He uses the resources efficiently for the benefit of the people. Ideally, the author uses this to show his disdain of governments. He champions patriotic leadership that has the interest of the people at heart (Voltaire 24,25). Further a veiled effort to chide class struggles in society emanates. The primary reason that leads to Candide’

Thursday, October 3, 2019

Thesis on video games Essay Example for Free

Thesis on video games Essay A video game console is an interactive entertainment computer or modified computer system that produces a video display signal which can be used with a display device (a television, monitor, etc. ) to display a video game. The term video game console is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machines, which are designed for businesses that buy them and then charge others to play. I. PLAYSTATION 3 The PlayStation family is the worlds highest-selling video game system. Sony Computer Entertainment released the PlayStation in 1995, followed by the PlayStation 2 in 2000, PlayStation Portable in 2004, and PlayStation 3 in 2006. Sonys first foray into the video game market,the PlayStation (codenamed PSX during development, now known as PS one), was initially designed as an add-on for Nintendo’s Super (Super Famicom) video game console as an answer to Segas Sega CD. When the prospect of releasing the system as an add-on dissolved, Sony transformed it into the standalone PlayStation video game console. Sonys follow-up console, the PlayStation 2 (PS2), currently the worlds best-selling console in history, was released in Japan on March 4, 2000 and in North America on October 26, 2000. The PSP or PlayStation Portable is a handheld game console made by Sony Computer Entertainment; a first foray into the handheld gaming market which was previously dominated by Nintendo. Though it has not had as much as of an impact as the PlayStation home consoles, the PSP is noted as being the most successful competitor to Nintendos handheld range yet. The newest console in the PlayStation series is Sonys entry in the seventh generation of consoles, the PlayStation 3 (PS3), which launched in November 2006. It uses a unique processing architecture called the Cell microprocessor, a technology jointly developed by Sony, Toshiba, and IBM. The graphics processing unit, the RSX Reality Synthesizer, was co-developed by NVIDIA and Sony. It is currently behind its competitors, the Xbox 360 and Wii in terms of sales. II. Xbox 360 The Xbox 360 is the video game console produced by Microsoft, and the successor to the Xbox. The Xbox 360 competes with Sony’s PlayStation 3 and Nintendos Wii as part of the seventh generation of video game consoles. A prominent feature of the Xbox 360 is its integrated Xbox Live service that allows players to compete online and download content such as arcade games, game demos, trailers, TV shows, and movies. Major features of the console include its Windows Media Center multimedia capabilities, mandatory support of high definition in all games, movie rentals and game downloads from its online marketplace and the ability to watch HD DVD movies with an add-on drive. The Xbox 360 was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic. The console sold out completely upon release in all regions except in Japan, and, as of January 5, 2009, 28 million units have been sold worldwide, according to Microsoft. The Xbox 360 is currently available in three configurations: the Arcade, the Pro, and the Elite console, each with its own selection of accessories. III. Nintendo Wii The Wii is a home video game console released by Nintendo. As a seventh-generation console, the Wii primarily competes with Microsofts Xbox 360 and Sonys PlayStation 3. Nintendo states that its console targets a broader demographic than that of both. As of December 31, 2008 the Wii leads the generation over the PlayStation 3 and Xbox 360 in worldwide sales. A distinguishing feature of the console is its wireless controller, the Wii Remote, which can be used as a handheld pointing device anddetect movement in three dimensions. Another distinctive feature of the console is WiiConnect24, which enables it to receive messages and updates over the Internet while in standby mode. The Wii is Nintendos fifth home console, the direct successor to the Nintendo GameCube, and able to play all official GameCube games. Nintendo first spoke of the console at the 2004 E3 press conference and later unveiled the system at the 2005 E3. Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show. At E3 2006, the console won the first of several awards. By December 8, 2006, it had completed its launch in four key markets. 1. 1. 2 GPU (Graphics Processing Units). A graphics processing unit or GPU (also occasionally called visual processing unit or VPU) is a specialized processor that offloads 3D graphics rendering from the microprocessor. It is used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are very efficient at manipulating computer graphics, and their highly parallel structure makes them more effective than general-purpose CPUs for a range of complex algorithms. In a personal computer, a GPU can be present on a video card, or it can be on the motherboard. More than 90% of new desktop and notebook computers have integrated GPUs, which are usually far less powerful than those on a dedicated video card. I. NVIDIA NVIDIA a multinational corporation which specializes in the development of graphics processing units and chipset technologies for workstations, personal computers, and mobile devices. Based in Santa Clara, California, the company has become a major supplier of integrated circuits (ICs) such as graphics processing units (GPUs) and chipsets used in graphics cards, and of video-game consoles and personal-computer motherboards. Notable Nvidia product-lines include the GeForce series for gaming, the Quadro series for computer-aided design and for digital content creation on workstations, and the nForce series of integrated motherboard chipsets. II. RADEON ATI Radeon is a brand of graphics processing units (GPU) that since 2000 has been manufactured by ATI Technologies and subsequently AMD and is the successor to their Rage line. There are four different groups, which can be differentiated by the DirectX generation they support. More specific distinctions can also be followed, such as the HyperZ version, the number of pixel pipelines, and of course, the memory andprocessor clock speeds. 1. 2PROBLEM STATEMENT: â€Å"EXTREME GAMERS’ DEMAND PLAYSTATION 3 RATHER THAN PCs† * Is there sufficient demand and awareness for the higher end console like Sony Play station 3 * Is it better to face the competition with previous Play Station 2 and X box that are already in the market * Is there any know how of Blue-ray technology among the young generation that are more towards console gaming. * How difficult is to grab the existing market of PC gamers to feedt them with Game consoles. 1. 3SIGNIFICANCE OF STUDY: * This study evaluates all aspects of the economic viability of the business venture including a description and analysis of your business prospects. * It serves as a benchmark against which, actual performance can be measured and reviewed. * It serves as a helpful tool to uncover weaknesses in the planning process for a gaming business. * It helps the management and / or an entrepreneur to clarify, focus and research their business’s or project’s development and prospects. * It serves as a basis for discussion with third parties such as banks, investors, lenders etc. The major focus of investors is on the risk and return on the investments. This research study would increase their awareness of the major factors that directly or indirectly affect the risk and return on their investments. 1. 4SCOPE AND DELIMITATION: The study has been undertaken to explore the potential customers’ preference between Game Consoles or Gaming PCs in Karachi. Primary data would be collected through prospective Gamers residing in Karachi only. I. LIMITING FACTORS: * Bias opinion of the respondents * Time limitation * PC Gamers II. DELIMITATIONS: The factors that delimit the findings of the study are: * The expected fierce competition from existing DVD 9 and DVD supported consoles and other HD-CD consoles * Lack of awareness from Game titles as most of the titles of Playstation 3 are built upon Direct X 10. 0, where as other consoles are using Direct X 9. 0c * 1. 5DEFINITIONS: Sony Computer Entertainment Sony Computer Entertainment, Inc. is a video game company specializing in a variety of areas in the video game industry, and is a full subsidiary of Sony. The company was established on November 16, 1993 in Tokyo, Japan prior to the launch of the original PlayStation video game system. The logo has been used since 1994. SCE is also a developer and publisher of video game titles, and is comprised of biggest markets in: North America, Europe, Oceania and Asia. DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. DirectX, then, was the generic term for all of these APIs and became the name of the collection Blu-ray Blu-ray Disc (also known as Blu-ray or BD) is an optical disc storage medium designed by Sony to supersede the standard DVD format. Its main uses are high-definition video and data storage with 50GB per disc. The disc has the same physical dimensions as standard DVDs and CDs. Video game console A video game console is an interactive entertainment computer or electronic device that produces a video display signal which can be used with a display device (a television, monitor, etc.) to display a video game. The term video game console is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machines, which are designed for businesses that buy and then charge others to play. Seventh generation In the history of video games, the seventh generation primarily focuses on the consoles released since 2004 by Nintendo, Microsoft and Sony. PlayStation Portable The PlayStation Portable (PSP) is a handheld game console manufactured and marketed by Sony Computer Entertainment. Development of the console was first announced during 2003, and it was unveiled on May 11, 2004 at a Sony press conference. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in the PAL region on September 1, 2005 Nintendo DSi The Nintendo DSi is the third iteration of the Nintendo DS handheld developed and manufactured by Nintendo. The handheld was unveiled on October 2, 2008 in Tokyo, Japan during the Nintendo Conference. It was released in Japan on November 1, 2008, Australia on April 2, 2009, Europe on April 3, 2009 and North America on April 5, 2009. Nvidia Nvidia is a multinational corporation specializing in the development of units and chipset technologies for workstations, personal computers, and mobile devices. Based in Santa Clara, California, the company has become a major supplier of integrated circuits (ICs) such as graphics processing units (GPUs) and chipsets used in graphics cards, and video-game consoles and personal-computer motherboards. Radeon ATI Radeon is a brand of graphics processing units (GPU) that since 2000 has been manufactured by ATI Technologies and subsequently AMD and is the successor to their Rage line. There are four different groups, which can be differentiated by the DirectX generation they support. More specific distinctions can also be followed, such as the HyperZ version, the number of pixel pipelines, and of course, the memory and processor clock speeds. RSX Reality Synthesizer The RSX Reality Synthesizer graphics processing unit is a graphics chip design co-developed by NVIDIA and Sony for the PlayStation 3 gaming console. Unless otherwise noted, the following specifications are based on a press release by Sony at the E3 2005 conference, slides from the same conference, and slides from a Sony presentation at the 2006 Game Developers Conference E3 The Electronic Entertainment Expo, commonly known as E3, is an annual trade show for the computer and video games industry presented by the Entertainment Software Association (ESA). It is used by many video game developers to show off their upcoming games and game-related hardware. The new E3 Expo is run by International Data Group (IDG) instead of by ESA. CHAPTER # 2 RESEARCH- METHODOLOGIES 2. 1RESEARCH DESIGN I. PURPOSE OF THE STUDY: An exploratory study is being undertaken for research on â€Å"The intense Gamers’ Demand Game Consoles Rather Then Gaming PCs† which would help in identifying market of the gamers about their preferences and affordability between a Game console and a PC. II. EXTENT OF RESEARCHER INTERFERENCE: Since this study is conducted in the natural environment, the extent of researcher interference is minimal or rather negligible. III. UNIT OF ANALYSIS: Unit of analysis for this research study includes: * Individuals: * PC Gamers * Console Gamers IV. TIME HORIZON: For my research report, data would be gathered just once, therefore the time horizon is cross-sectional study. 2. 2RESPONDENTS OF THE STUDY For this research study, the questionnaire is filled by 100 individuals (University Students, Gamers at Game Arenas) and unstructured interview is taken from two Extreme Gamers. The respondents of the study include: * Potential Gamers: Teenagers and Early 20s, residing at Karachi. * Extreme Gamers: PC and Console preferred. 2. 3RESEARCH INSTRUMENTS Two instruments would be used for this research: * Questionnaires * Unstructured interviewing 2. 4SAMPLING Sampling would be done randomly on basis of users of Console and PC gamers. 2. 5SOURCE OF DATA I. PRIMARY DATA Primary data would be collected through questionnaire filled by potential gamers i. e. the target market and unstructured interviews from intense Gamers. II. SECONDARY DATA Secondary data would be comprised of sources like magazines, newspapers, internet etc, which will help in understanding the topic more. 2. 6TREATMENT OF DATA Data that is collected through the research is analyzed qualitatively as well as quantitatively. The data is shifted and organization is a presentable shape through pie charts and tables, with comprehensive explanatory notes to make it easy to understand. The financial plan contains projected financial statements as well as other financial tools to support the analysis. CHAPTER # 3 REVIEW OF LITERATURE 3. 1FOREIGN LITERATURE 3. 1. 1PC vs. Console By Dave Spohn, About. com Guide Feb 10 2009 It wasnt that long ago that the PC was the only choice you had if you wanted to play games online. The first console that included a modem for online play was the Sega Dreamcast, which launched in Japan in 1998. The Dreamcast wasnt a big success, however, and went out of production in 2001. It wasnt until the second half of 2002 that PlayStation 2, Xbox, and GameCube introduced online capabilities. Naturally, the latest generation of consoles all has features that use the Internet to enhance game play. Today, online console games are quite common, with Microsofts Xbox Live service leading the way. Sony also has big plans for online content for the PlayStation 3, and consoles are now starting to get game downloads and other applications formerly only available on the PC, such as Web browsers. A few titles can now be played across platforms, such as Final Fantasy XI, in which PS2, Xbox 360, and PC users explore the same online world. That said, PCs still offer the largest selection of online games, and some of the most popular online games, such as World of War craft, are exclusive to the PC. Of course, there are many things to consider before deciding on a gaming platform. Foremost among these is deciding which games you want to play, how much money you want to spend, and whether or not you need a PC for other purposes. Ideally I suppose we would all have both a console and a PC, but if thats not an option, here is quick comparison of the two. Console Advantages The most obvious advantage consoles have over PCs is cost. The majority of consoles sell for well under $500, often with a couple games in the bundle. A PC adequate for running the latest games can easily cost twice that much. The second most obvious advantage is simplicity. Lets face it, PC gaming can be a technical nightmare compared to console gaming. People can actually take a console home and be playing a game within minutes. No operating systems to configure or drivers to update, and better still, no purchasing a game only to find out that it isnt compatible with your PC for some obscure reason. Multiplayer gaming is also made easy with companies like Microsoft offering online services for their product. The Xbox, which came equipped with a network card, raised the bar for consoles in this regard, making it a simple matter to hook it up to a DSL or Cable Internet connection and get into a multiplayer game on Xbox Live, complete with voice chat. Another appealing thing about consoles is that many people prefer to play games sitting on the couch, or they want to play with friends in the same room. While these things are possible on a PC, consoles are extremely well-suited for this right out of the box. Console games are more readily rented than PC games, and more easily returned to the retailer if youre not satisfied with them. Generally speaking, it is difficult to return PC games because they are easy to copy. Console games tend to have a relatively low learning curve. You might need fast thumbs, but you certainly wont need to spend hours in a tutorial trying to learn how to operate basic game functions. Console Disadvantages Although sealing everything into one unit does keep it simple, when some of the components inside the box become dated theres no way to solve the problem without replacing the entire console. In most cases, upgrades that could prolong the life of the system are not an option. Consoles perform only one task really well, where PCs can be used for an extremely wide range of things. Some console manufacturers are trying to make them a little more flexible, but it will clearly be a long time before they support the staggering variety of applications that can be found for PCs. There is a distinct lack of inter-connectivity between the different console brands. Many games are available for one type of console but not others, and when it comes to online play, each is typically restricted to its own network. This means that people with Xboxes can usually only play against other people with Xboxes, so, for example, there is no way for console gamers to jump into a fray on one of the countless PC Counter-Strike servers available. The PS2 has made some progress in this area, forging the way for cross-platform gaming between PS2 and PC users, but only a few titles support this right now. While the PS2 network adapter supports both 56K modem and broadband connections to the Internet, broadband is required for Xbox online play. As well, Microsoft charges a yearly fee for use of the Xbox Live service. PC Advantages One of the biggest advantages the PC has over consoles right now is that there are a lot more games available for the PC than there are for consoles, particularly when it comes to multiplayer online games. Not only are the vast majority of MMOGs designed for the PC, but PC gamers also have the option to play MUDs, email games, browser games, and a wide variety of titles that are distributed digitally or available as free downloads. As mentioned above, another clear advantage PCs have over consoles is that you can use them for a lot more than playing games. Furthermore, if you like to modify games or edit maps for them, a PC is essential, and you have to take a break from gaming sometime to read gaming sites. PCs are always on the cutting edge of gaming technology. The current generation of consoles with high-definition capabilities did briefly narrow the gap, but well-equipped PCs continue to offer superior graphics. Computer monitors can be found with considerably higher resolutions than HDTVs, and the latest multi-core processors and dual GPU solutions make it possible to build a remarkably powerful game system. Even if a console offers incredible technology upon its release, there is no way for it to compete with the rapid hardware advancements that have become a way of life in the computer industry. When it comes online gaming, PCs give people a variety of ways to connect to the Internet, and to each other, which arent restricted to proprietary services or software. Different brands of computer and event different operating systems generally communicate very well with one another. This is quite different from services like Xbox Live, for example, which is the only option available to Xbox users that want to play online, and is closed to everyone that doesnt have an Xbox. Finally, as your PC ages, there is a reasonable chance of extending its gaming life with a component upgrade, although it can get a bit messy. PC Disadvantages While PCs have come down considerably in price over the years, they are still quite expensive compared to consoles. There ways to economize on a PC, such as building it yourself, but its not easy to get the cost of a PC down to a price comparable to even the most expensive console. Computers are also getting a little more user friendly, but eventually every PC gamer will encounter some technical complication that interferes with their gaming, be it a device driver that needs updating or components that are simply incompatible. PCs are also much more vulnerable to viruses and other security breaches. The truth is, installing a game on your computer is always a bit of a gamble. You never really know if its going to work until youre actually playing the game, and even then, in the back of your mind, youre expecting it to crash at any moment. Unlike most console games, PC games have the potential to get ridiculously complicated. This can give a game depth, but it can also result in tedious arrays of keyboard commands and lengthy tutorials which one must endure to learn how to play. PC games are often not well-suited for playing on the couch, especially given that the mouse and keyboard are the preferred PC game controllers. Unlike console games, you also wont find many PC games that support two players on one machine at the same time. Final Thoughts The latest round of consoles has a lot to offer online gamers, and if youre into sports and racing titles, consoles are a good way to go. If you like massively multiplayer games and online shooters, there are a great deal more to choose from on the PC. Online play options for consoles are getting better all the time, but proprietary networks and fees for services like Xbox Live make them a bit less attractive. For the most part, PCs are still the dominant platform for online gaming, and that appears likely to continue for a while yet. 3. 1. 23rd Generation Xbox Specs for 2011 Published: November 9, 2009 by Chairman Steve Its early enough to start speculating on the next Xbox (Xbox 3, Xbox 720). Well need a timeframe for the launch before estimating specs. Q4 2010 would be the earliest, while Q4 2011 I think is the most likely. So lets say Q4 2010 to Q4 2012. Anything in that range would have similar specs. The goals should be (1) low-cost reliable hardware with enough performance and (2) great tools for game developers. In other words, dont put a furnace in the box, dont stuff it with costly unnecessary features, and dont expect developers to fumble with a million threads each with its own 1K local memory. Keep it simple on both ends. I think Microsoft will stick with PowerPC CPU and ATI GPU. There is no reason to switch unless another solution allows lower cost for the hardware and/or software. Maybe AMD could offer a nice deal for a CPU/GPU combo, but PowerPC would allow simple backward compatibility with Xbox 360. The Main Processor The CPU will obviously be multi-core and at least triple-core. I think quad-core is enough with 2MB L2 shared cache. Combine that with an array of smaller cores accessed via an API similar to a PPU or GPU. 16MB eDRAM (or Z-RAM) cache may be something to consider to meet the bandwidth requirement of all those cores. The alternative would be 8 main cores, 4MB L2, and no smaller cores. The Graphics Processor An evolution of Radeon HD (R600) and the Xbox 360 GPU (Xenos) would be fine. Add more shader and texture pipes/processors. Increase the clock speed. And update the shader model (6. 0? ). eDRAM should be enough to fit 19201080 32-bit with 2x MSAA without tiling. Thats 32MB. Memory Advancing memory is simple. Increase capacity and bandwidth. Well need 2GB to 4GB of high-speed main memory. 2GB fast GDDR5/GDDR6 plus 512MB (or 1GB) slower RAM could be interesting. Not everything needs blistering speed. A relatively slow auxiliary memory could be a cost-effective way to maximize the use of main memory. Storage Drives Some next generation big budget games could use more space than DVD, and HD-DVD with a speed of 4x or 6x may be economical in 2011, as long as the format still exists. A holographic format is doubtful but would please the tech nerds on the Net. As for disc bandwidth, 6x HD-DVD would be the equivalent of 19. 5x DVD and not a large leap over 12x DVD from Xbox 360. Too slow for the load time nerds? Games may need large RAM, some auxiliary RAM, or a drive cache to help decrease the number of disc accesses. An option to install to the HDD would be nice. A hard disk drive I expect will be optional and swappable again, but all systems may come with some storage, HDD or Flash. HDD sizes may start at 250GB, while an Elite model has 750GB. Communication Ethernet and WiFi for networking should be standard. USB is the obvious choice for wired peripherals. What about wireless devices (controllers, etc. )? They could use the same proprietary protocol from Xbox 360 and/or Wireless USB. Controller Were you waiting for this part? The decision for what will be the standard controller can wait. Microsoft has time to gauge what consumers want. For now, Ill pencil in a wireless traditional game controller with some improvements such as TouchSense Vibration. A motion sensing wand could also be available separately packed with a casual game. Other options are a standard two-piece (or three with headset) motion controller or a standard 3D camera. Spec Summary 32nm Chip Process Technology IBM CPU at 4. 8GHz (4 Main Cores + Many Small Cores) ATI GPU at 800MHz 2GB GDDR5 Main RAM (~80 GB/sec) 512MB Auxiliary RAM HD-DVD 6x Drive (216Mbps) 250GB 2. 5-inch HDD Ethernet, WiFi, USB Flash Memory Unit Slots 3. 1. 3NVIDIA Tegra Provides The Multimedia Muscle In Zune HD World’s First Ultra-Low-Power HD Processor Behind Microsoft’s Next-Generation Portable Digital Media Player Wednesday, May 15, 2009 NVIDIA today announced that Microsoft’s new Zune HD portable media player is powered by the NVIDIA Tegra processor, which gives it exceptional multimedia capabilities. The Zune HD player, which Microsoft recently announced is available for preorder, is the first portable media player to combine HD-compatible video, HD Radio receiver, full-screen Internet browsing, an organic light emitting diode touch screen, and Wi-Fi. These features will connect consumers to a whole new world of entertainment, while delivering excellent battery life. Working closely with Microsoft and optimizing the Tegra processor, NVIDIA has played an important role in helping to bring the next-generation Zune HD portable digital media player to market. â€Å"Tegra provides the multimedia muscle in Zune HD,† said Michael Rayfield, general manager of NVIDIA’s mobile business. â€Å"Users will love the device’s new design, amazing multimedia features and HD video out capability. Zune HD is a must-have for anyone looking for the best portable digital media player on the market. † Key to Tegra’s rich multimedia features are eight independent processors, each designed for a specific class of tasks among them are an HD video processor, an audio processor, a graphics processor, and two ARM cores. The processors can work together or independently to minimize power consumption. The Microsoft Zune HD uses the following NVIDIA Tegra technology to deliver a unique visual experience: * an HD video processor dedicated to HD video, providing unprecedented picture quality and ultra-smooth, vivid movie playback with low power consumption * an ultra-low power graphics processor for a compelling and intuitive user interface. * NVIDIA nPower technology, which optimizes system power use and enables extended HD video and MP3 playback time Based on NVIDIA’s decade of graphics leadership, Tegra processor has been engineered over the past five years to bring high performance and low power capabilities to the next generation of mobile computing devices such as portable media players, smartphones, smartbooks, netbooks and tablets. Tegra processor-based devices are delivering the experiences that today’s mobile consumers demand, with HD video playback, always-on HD Internet, and intuitive 3D user interfaces. There are 50 active Tegra processor-based design projects currently in the works today. SOURCE: NVIDIA 3. 1. 4Xbox 360 First Gaming System to reach 10 Million in U. S. Console Sales Xbox LIVE tops 12 million members globally as Xbox 360 console sales hit more than 19 million worldwide. July 15, 2009 Microsoft today announced that the Xbox 360 video game and entertainment system has sold over 10 million units in the U. S. , making it the first current-generation gaming console to break the 10 million mark in the U. S. The U. S. install base contributes to global sales of over 19 million. â€Å"This year will be the largest in the history of the video game industry, with Xbox 360 leading the charge in the U. S. and abroad,† said Don Mattrick, senior vice president of the Interactive Entertainment Business in the Entertainment and Devices Division at Microsoft. â€Å"History has shown us that the first company to reach 10 million in console sales wins the generation battle. We are uniquely positioned to set a new benchmark for the industry. † This announcement comes on the heels of one of the biggest entertainment launches in history, â€Å"Grand Theft Auto IV,† on April 29, 2008. Gamers eager to experience â€Å"Grand Theft Auto IV† online helped boost Xbox LIVE global membership to over 12 million this month. Fueled by an unparalleled combination of access to friends and family, the best online gaming features, and the best entertainment content, the Xbox LIVE service has doubled in membership in only one year’s time. â€Å"Reaching an installed base of 10 million consoles in the U. S. is a significant achievement and an essential milestone on the road to market leadership,† said Billy Pidgeon, research manager at IDC. â€Å"Perhaps more important is the Xbox 360 worldwide online base — 12 million Xbox LIVE gamers is the largest community in the connected console games sector, which represents the greatest growth opportunity in the console market and where Microsoft has been the leader for two generations. † Xbox 360 leads with the industry’s highest software attach rate, more than any other console this generation, and is home to the best-selling games. With the launch of â€Å"Grand Theft Auto IV† in April, Xbox 360 is now the home to more than 16 platinum titles that have sold through 1 million units or more, including hits such as â€Å"Halo 3,† â€Å"Madden NFL 07† and â€Å"Madden NFL 08,† â€Å"Gears of War,† â€Å"Guitar Hero II† and â€Å"Guitar Hero III: Legends of Rock,† and â€Å"Call of Duty 2,† Call of Duty 3† and â€Å"Call of Duty. 4: Modern Warfare,† giving Xbox 360 two times more platinum-selling titles than the Wii and a 16:2 lead over the PlayStation 3 in game titles topping one million in sales. Games not only sell better on the Xbox 360, they play better, too: Xbox 360 has 91 titles with a Metacritic review score of 80 or higher, compared with just 22 titles for Wii and 50 titles for PlayStation 3. SOURCE: Microsoft 3. 1. 5Nintendo Wii Fit Makes Fitness Fun pat

Impact Of Tourism On The UAE Economy

Impact Of Tourism On The UAE Economy Introduction Tourism, a very advance and complicated sector, is still very difficult to express. The tourism sector of any country can never be measured easily. Many countries which do not have much foreign goods exchange from their country rely on their tourism income. Even small countries like Singapore and Malaysia are having more than half of their income coming from tourism sector. These are those counties which are growing only because of their tourism income. Impact of Tourism over the Economy of a Country The overall economic growth of a country depends upon two things viz. foreign exchange and internal rising income. Among these two, the foreign exchange contributes to approximately 60% of the increase in revenue of the country. Tourism is a part of foreign exchange where the country earns from the incoming and outgoing tourists. It plays a vital role in economic growth of any country. In most of the countries tourism has become their main source of foreign income. A number of OECD (Organization for Economic Co-operation and Development) countries contribute to about 65% of tourism activity. Countries like France, Germany and Australia comes under OECD member list. The WTO (World Tourism Organization) reports that about 700 million people traveled to a foreign country in 2000, spending over US$ 480 billion while on the tour.  (UAE tourism, 2010) Positive and Negative aspects of Tourism Income Of course every market issue comes with a good point and a bad point. The positive point of tourism is that it helps in growing the economy of the country and it increases the value of the country in the world market. It also increases employment opportunities and improves the socio-cultural level of the local mass. The local products reach a good amount value and are commercialized over the world market. But the coin has two sides. The negative side of the coin i.e. the negative points of tourism includes spoiling of the historical and antique monuments of the country. It also contributes to the increase in terrorism. It can also lead to information leakage of the classified documents which can cause some country to easily ground them. No one can ever say to what extent tourism can lead a country to. Adding to which, on increasing tourism there is a loss to the environmental aspects that is, it results in raising the consumption of ground, water and energy which ultimately leads to destruction of land and environment. The tourists knowingly or unknowingly spoil the cleanliness of some other place. There is an imbalance in the ecosystem and leads to species getting endangered. In the worst cases tourism can also add to an increase in the prostitution business (sexual tourism). Moreover the narcotics market is also flourishing through tourism. It has been observed that most of the youth are getting drugs from the outside mass coming to their country. What attracts a tourist? As far as the cultural issues are concerned tourism helps in advancing the cultural aspects of any country to the whole world. Most of the tourists going from one country to another are very much inspired from the cultural outlook of other country. Everyone needs a change, needs a place to go and chill, so they prefer travelling to other country and enjoying the essence of their culture and their way of living. So this is also a route through which the tourism sector can flourish. Beside the cultural trait the thing that attracts a tourist to go and visit another country is their history. They say, it is the history of a country that affects its future, well this statement is completely right reflecting the reason why tourist want to visit some other country. People like to visit Egypt to see their historical Pyramids and their famous stories of Mummies. Similarly the seven wonders of the world are visited regularly by thousands of people from different parts of the world. Most of the time people visit other country just for leisure. (UAE tourism, 2010) Race between countries over tourist income Seeing the overwhelming tourist coming to a country, every country wants to increase their own share of tourism income and it is quite obvious. To attract more and more tourist, people includes different tourism packages just to increase their income. They are willing to cut down their own food just to give them their share of food and that too not in good sense but only to have better income. Special privileges are given to tourist like some of the specific tourist spots are given much attention by the government. This helps them to have a better show off on their income masses. UAE, the most attractive tourist spot The UAE has strengthened its position in the tourism sector by offering a wide range of leisure and sports activity. This is the main point of attraction in UAE. There is no question that UAE is one of the most attractive and most visited country in the whole world. Beside the economic income from the oil business the government does not completely rely on its income from it and it has led them to put more emphasis on making several multi-billion and huge projects in both public as well as private sectors. These have led to attract many tourists from different parts of the world. According to a report from the WTTC (World Travel and Tourism Council) it is estimated that by the 2015 tourism in UAE would increase by about 7% from todays data. On the increasing accounts of Dubais expensive projects this percentage can even go higher. These include projects such as the Palms in Dubai, Burj Khalifa, the Waterfront and the Marina. Dubai has been known for its fabulous ethnicity and hospitality. It has been one of the most favorite places with respect to tourist invasion. It has become a worldwide travel and business destination. According to files Dubai has attracted over 5 million tourists from all over the world to visit its great architecture. A wide range of hotels and beach side resorts have made it comfortable for the tourist to stay in Dubai. Conclusion From the above discussion it can be concluded that tourism is a sector which has major impact on economy of any country. Factor of being a favorite tourist place can vary country to country. Dubai is one of the favorite tourist places. Tourism also associates some negative factors also. (UAE tourism, 2010)

Wednesday, October 2, 2019

The Human Body in Ancient Greek Sculptures Essay example -- Art Histor

The Human Body in Ancient Greek Sculptures The primary focus of ancient Greek sculptures was that of the human body. Almost all Greek sculptures are of nude subjects. As the first society to focus on nude subjects, Greek sculptors attempted to "depict man in what they believed was the image of the gods and so would come to celebrate the body by striving for verisimilitude or true – likeness (realism and naturalism!)."(Riffert) Not only did the Greeks celebrate the human form in their art but also in everyday life. (Riffert) One of the favorite topics for sculptors was that of the athlete. In Greek culture athletes were described as "hero–athletes". (Riffert) This shows that athletes were revered and looked upon as heroes. The influence of athleticism is evident in many famous sculptures. I will attempt to show how the human form influenced Greek art. It is important to note that many of the Greek sculptures discussed do not exist in their original form but rather in Roman copies of the original bronze sculptures . (Riffert) Greek art progressed through four divisible periods from ninth century B.C. to the second century B.C. The primary subject matter for all of these periods was humans. (Sowerby, 150) Each period progressed further than the last with developing the human form and making it continually more realistic and natural. (Boardman, 275) The most basic human forms were depicted in the Geometric period where triangles and ovals were used to make a rough human form. The Archaic period came next with artists slowly moving away from set geometric figures and incorporating more human detail into their art. Great change in art came in the Classical period. Sowerby states this by saying: "The classical artist concentrates up... ...in our readings. Understanding the importance of the athlete to the Greeks will further our understanding of why so much of their art is focused on athletes and athletic events. It is important to understand that everyday Greek culture is depicted by Greek art. "Greek artists†¦explored people’s experienced, interactions with the natural world,and human relations to the gods. Everyday people were represented in Greek art†¦" (Emory)       Works Cited Boardman, John, Jasper, Griffin, and Oswyn Murray. The Oxford History of the Classical World. Oxford: Oxford University Press, 1986 Sowerby, Robin. The Greeks: An Introduction to Their Culture. London: Routledge, 1995. Riffert, David. The Academy of Art College. 1997. Web. 16 Jan. 2015 http: www.net/~sonnyj/h/Greek/gree004.html. "The Olympics" Web. 16 Jan. 2015 http://olympics.tufts.edu/pentathlon.html.

Steel Co Human Resource Report Essay -- Steel Co Human Resource Case S

Table of Contents Background 1 Aim 1 Objectives 1 Limitations/Scope 1 Evaluation of Steel Co Performance and Reward System 2 Performance and Reward management Tools 3 Pay Structure 5 Performance and Reward for different groups 6 Conclusion 7 Recommendations 7 References 8 Background The company Steel Co, which has been established for around 30 years, has been in a steady decline during the current recession and although a Divisional Director has been employed by the owner the fortunes of the company have not improved. The staff is unhappy, unproductive and unimpressed by the Human Resource system that currently exists in the company. The pay structure that currently exists within the organisation has been much debated among employees who feel it is unsatisfactory. The Business Adviser will research Performance and Reward management tools in order to help the company develop a more suitable Performance and Reward system to use. A variety of sources will be used in order to evaluate the system and tools against other organisational frameworks. The pay structure within the company will also be looked at in order to identify any possible changes that could be made. Aim The aim of this report is to evaluate current Human Resource Practices within Steel Co and identify weaknesses that the current model possesses. Performance and Reward management tools available will be evaluated in order to make recommendations on how the Management tools could compliment the system that Steel Co currently employs. Objectives To achieve the aim of this report there are 4 Objectives which are considered: 1. Evaluate the Performance and Reward model that the company currently uses in order to identify weaknesses and areas whe... ...ng conditions as well as overall organisational performance. Due to being intrinsic rather than extrinsic the company does not incur a high cost and thus would be able to retain and motivate employees further. References Works Cited http://www.businessballs.com/balanced_scorecard.htm http://www.tatasteeleurope.com/en/careers/general_vacancies/benefits/ http://www.nationalforum.com/Electronic%20Journal%20Volumes/Lunenburg,%20Fred%20C.%20Goal-Setting%20Theoryof%20Motivation%20IJMBA%20V15%20N1%202011.pdf http://www.cimaglobal.com/Documents/ImportedDocuments/Tech_rept_Effective_Performance_Mgt_with_Balanced_Scd_July_2005.pdf http://www.allenword.com/360feedbackform-final.pdf http://www.cipd.co.uk/hr-resources/factsheets/pay-structures.aspx#link_3 http://www.benefitsandcompensationresources.com/wp-content/uploads/2009/08/why-a-family-job-approach.pdf

Tuesday, October 1, 2019

Show Choir

Show Choir Learning Design Information Project Title: Show Choir Developer(s): Amy Hanson Development Date: 06/15/1998 Revised By: Amy Hanson Revision Date: 10/19/1998 Organization: Shawano-Gresham School District Department: music Instructional Area: Music & Arts Instructional Level: 6-8 Total Credits: 0 Target Population 6th-8th grade students Course Description Show Choir is an elective class that integrates choreography into the choral experience. A varied repertoire of 2 and 3 part music is memorized, choreographed and then performed in a concert setting.Vocal technique, developing the ensemble and dance are the main emphasis of this class. Various public performances are presented by this group. Target Exit Learning Outcomes Core Abilities 1 Make informed choices based on global connections due to the interdependence of the world o learner recognizes cultural differences in order to promote understanding for a cooperative work and social environment o learner demonstrates aware ness of current world events o learner describes political, economic and social systems different from one's own o learner demonstrates geographical literacy learner recognizes difference in world measurements 2 Utilize informational resources for life-long learning o learner augments and values learning o learner is open to new ideas o learner has avocational interests o learner understands the need for ongoing education o learner searches for knowledge to satisfy curiosity o learner sets goals and makes plans to achieve them o learner takes risks 3 Communicate effectively through speaking and writing in all areas o learner applies the English language correctly (spelling, grammar, structure) o learner writes so others can understand learner speaks so others can understand o learner gives instructions o learner expresses empathy o learner checks for accuracy o learner writes legibly o learner applies effective listening o learner uses acceptable language o learner provides necessar y detail o learner describes problems accurately o learner understands the impact of nonverbal communication 4 Use problem solving skills in real world situations o learner identifies the problem learner clarifies purposes and goals o learner identifies solutions to a problem and their impact o learner employs reasoning skills o learner evaluates options o learner sets priorities o learner selects and implements a solution to a problem o learner evaluates results of implemented option o learner organizes workloads 5 Practice citizenship skills based on democratic principles o learner accepts responsibility of membership in society o learner knows the ole and impact of social and organizational systems and operates effectively with them o learner performs community service o learner assumes leadership or supporting roles as appropriate o learner practices behaviors that promote the basic values of our democracy o learner is informed about current issues o learner respects the rights of others o learner understands political and economic global interdependence o learner practices environmental stewardship o learner participates in the political process Appreciate past and present cultures and the impact of those groups on individuals and society o learner describes the importance and influence of cultural diversity and equity on educational planning and transition from school to work o learner validates the importance of cultural diversity and equity by behaviorally demonstrating respect for diversity and equity in school, work, and community environments o learner analyzes the historic effect of cultures, including inequities and biases Performance Expectations Goals 1.Sing alone and with others a varied repertoire of 2 and 3 part music 2. Develop individual vocal technique, ensemble skills and dance 3. Demonstrate creativity in music 4. Demonstrate music literacy 5. Create a knowledge of musical theatre 6. Cultivate relationships between music and other discip lines 7. Promote community involvement through performance 8. Investigate musical careers and life applications 1. Develop a repertoire of 2 and 3 part vocal music Properties Domain: Cognitive Level: Synthesis Difficulty: Low Importance: Essential Linked Core AbilitiesMake informed choices based on global connections due to the interdependence of the world Utilize informational resources for life-long learning Communicate effectively through speaking and writing in all areas Criteria – Criteria – Performance will be satisfactory when: o learner sings a variety of 2 and 3 part songs Conditions for Assessment – Competence will be demonstrated: o teacher observation o concert performances Learning Objectives a. Distinguish between 2 and 3 parts Procedure b. Sing both melody and harmony parts Procedure c.Sing music representing diverse cultures and genres of music Process 2. Enhance individual vocal development Properties Domain: Cognitive Level: Synthesis Difficult y: Medium Importance: Essential Linked Core Abilities Utilize informational resources for life-long learning Communicate effectively through speaking and writing in all areas Use problem solving skills in real world situations Criteria – Criteria – Performance will be satisfactory when: o learner practices proper posture and breath support o learner displays ability to match pitch learner produces full, open and supported sound Conditions for Assessment – Competence will be demonstrated: o teacher observation o student critique o solo & ensemble competition Learning Objectives a. Develop ability to sing and dance alone and in a group Procedure b. Sing accurately and with proper breath control Procedure c. Match pitch accurately Procedure d. Demonstrate correct singing posture Process e. Perform music expressively Concept f. Participate in solo and ensemble alone or in a small group Procedure 3. Sing with technical accuracy PropertiesDomain: Psychomotor Level: Pr actice Difficulty: Medium Importance: Essential Linked Core Abilities Utilize informational resources for life-long learning Communicate effectively through speaking and writing in all areas Use problem solving skills in real world situations Criteria – Criteria – Performance will be satisfactory when: o learner sings correctly alone and in their section Conditions for Assessment – Competence will be demonstrated: o teacher observation Learning Objectives a. Match pitches accurately Procedure b. Sing accurately and with proper breath controlProcedure c. Read rhythms and pitches correctly Procedure d. Practice proper vowel production Procedure 4. Exhibit ensemble skills Properties Domain: Affective Level: Internalizing Difficulty: High Importance: Essential Linked Core Abilities Make informed choices based on global connections due to the interdependence of the world Utilize informational resources for life-long learning Communicate effectively through speaking a nd writing in all areas Use problem solving skills in real world situations Practice citizenship skills based on democratic principlesCriteria – Criteria – Performance will be satisfactory when: o learner can sing part alone and in their section Conditions for Assessment – Competence will be demonstrated: o teacher observation Learning Objectives a. Differentiate between melody and harmony parts Procedure b. Be aware of the individual's roles within their section Principle c. Sing and dance expressively as a section and as part of an ensemble Concept d. Perform music from memory Procedure e. Evaluate musical performances of other groups Principle 5. Develop expressive qualities of musical elements PropertiesDomain: Cognitive Level: Synthesis Difficulty: High Importance: Essential Linked Core Abilities Make informed choices based on global connections due to the interdependence of the world Utilize informational resources for life-long learning Communicate effect ively through speaking and writing in all areas Use problem solving skills in real world situations Criteria – Criteria – Performance will be satisfactory when: o learner performs a piece with the correct interpretation and style of selected piece o learner displays understanding of standard musical symbols of pitch, rhythm, dynamics and articulationConditions for Assessment – Competence will be demonstrated: o student critique o teacher observation Learning Objectives a. Differentiate between different styles and genres of music Process b. Demonstrate correct dynamics, phrasing and style Procedure c. Evaluate performances Principle 6. Prepare public music performances Properties Domain: Cognitive Level: Application Difficulty: Medium Importance: Essential Linked Core Abilities Practice citizenship skills based on democratic principlesCriteria – Criteria – Performance will be satisfactory when: o learner performs in a winter concert & spring concer t Conditions for Assessment – Competence will be demonstrated: o teacher observation o student critique of performance Learning Objectives a. Perform music in a public concert Procedure b. Practice music and concert ettiquette Process c. Perform memorized music Procedure d. Evaluate performances by other groups Principle 7. Investigate other areas of the arts including musical theatre, dance and visual arts Properties Domain: Cognitive Level: ApplicationDifficulty: Low Importance: Useful Linked Core Abilities Appreciate past and present cultures and the impact of those groups on individuals and society Criteria – Criteria – Performance will be satisfactory when: o learner participates in group discussions o observes various examples of the fine arts Conditions for Assessment – Competence will be demonstrated: o written exam o teacher observation Learning Objectives a. Discuss the importance of music in the arts Concept b. Study musical theatre, dance and visual arts Procedure c. Investigate careers in musicConcept d. Compare musical works by era, composer and style Process Show Choir R&S Standards NATIONAL STANDARDS OF EXCELLENCE FOR SHOW CHOIRS Original authors:   Diana R. Spradling and National R&S Jazz & Show Choir Committee Revision authors: Ken Thomas and National R&S Show Choir Committee (2006) Purpose The purpose of these standards is to provide choral directors and choral educators (choreographers, arrangers, set designers, costumers, etc. ) with a foundation upon which to build their show choirs as a viable and contributing part of a total choral program.For the beginning show choir, these standards should serve as starting points upon which to build. For the developing show choir, these standards should serve as goals to strive to attain. For the experienced show choir, these standards should serve as a measure of evaluation for the effectiveness and viability of their ensemble. Premise Recognizing the complexity of the world in which we live and particularly that of the educational system in today’s society where much of the body of choral literature is taught and performed, we create these standards believing in certain fundamental premises.Foremost, the show choir is not a replacement for a traditional choral program but an enhancement of the existing program. The show choir experience is designed to build upon the experiences of a traditional choral program, to provide opportunities for the exploration of additional literature, to expose more people to experiences in choral singing and to attract more listeners to the beauty and joy of choral music. Furthermore, it must be the essential mission of ach choral director and choral educator to maintain a level of excellence and a dedication to integrity in the stylistic performance of choral music of all types, idioms, historical periods and styles. Standards I. Singing Performing alone and with others, the members of the show choir should d emonstrate the ability to sing a varied repertoire of music from the popular culture and musical theatre genres with appropriate and healthy vocal technique, musical accuracy, technical accuracy, expression, ensemble skills and stylistic integrity. II. Movement/DancePerforming alone and with others, the members of the show choir should demonstrate the ability to add movement to their performance that compliments the music through technical accuracy, appropriate ensemble technique, expression and appropriately varied styles of dance. III. Instrumental Accompaniment When performing with instrumental accompaniment, the members of the show choir should demonstrate the ability to create a total ensemble performance integrating the skills of all the performers into a stylistic, entertaining and educational package for both audience and participants.The use of live accompaniment is strongly encouraged. Directors of the show choir should work toward this achievement. IV. Integrating Art For ms While experiencing the rigors and complex demands required in combining the individual disciplines of music, dance and theatre into a single performance medium, the members of the show choir should demonstrate the skills of the complete artistic performer. V. Interpreting Music ElementsIn reading and notating well-crafted music, the members of the show choir should demonstrate the ability to read a vocal score of varying parts appropriate to the ability level of their ensemble, describe the elements of music being used and expressively interpret the markings within the score. VI. Stylistic Awareness After listening to analyzing and rehearsing the music, the members of the show choir should demonstrate stylistic awareness in the music they perform through appropriate vocabulary, the performance of appropriate articulations and phrasing and critical evaluation.VII. Performance Practices and Evaluation By evaluating performances, the members of the show choir should demonstrate the ability to objectively review both their performances and the performances of others utilizing the accepted standards of excellence incorporated by the disciplines of music, dance and theatre along with the ensemble approach to the combination of these disciplines.The members of the show choir should recognize that performance practices in this genre do allow for more individualized interpretation than that of traditional choral literature. VIII. Creativity of the Individual As a means of encouraging the development of a variety of individual competencies, the members of the show choir should be given the opportunity to demonstrate their individual talents and abilities as solo performers, as composers and arrangers of repertoire for the ensemble, as choreographers and designers and as production leadership team members.IX. Entertainment as Art Recognizing the relationship between the three disciplines of music, dance and theatre in the performing arts, the members of the show choir should demonstrate their concept of entertainment as an art form through the elements of performance, appropriate rehearsal etiquette, continuous practice with attention to detail and respect for the contributions of others. X. History and Pop CultureUnderstanding the genre of popular music and theatrical music in relationship to history and culture, the members of the show choir should demonstrate the ability to classify repertoire or performance by style, type or historical period and explain the reasoning behind their classification as well as identify the role that this music and its performers have played in the historical and cultural development of society. DYNAMICS 1. The competition is open to  all SFC members. 2. There should only be  one (1) entry per BIG SECTOR.All big sectors should confirm their entry with the lyrics of the songs on or before  June 18, 2011. (The official list should be signed by the  SFC Cluster and Sector Couple Coordinators  to ensure tha t they are certified SFC members). Changes will be entertained until  July 2, 2011. 3. A  Show Choir  is defined as a group of people who combine choral singing with dance movements, sometimes within the context of a specific idea or story. 4. Each BIG SECTOR has an assigned genre from which they can choose their song/s for the performance. a. NORTH – Motown . WEST – Latin American c. CENTRAL –  Ã‚  Boy Band/Girl Band d. EAST – Movie Sountrack e. SOUTH – Broadway 5. Each group must be composed of at least 30 members. They can be a combination of singers, dancers and instrumentalists. Three (3) points  will be deducted for every person in deficiency of the provision. 6. Entries must also be composed of MIXED performers – brothers and sisters (there should be more than 10 brothers or sisters in the group). 7. The members of the show choir  should demonstrate the ability to sing  their chosen music. . The members of the show choir   should demonstrate the ability to add movement or choreography to their performance  that complements the music. 9. The members of the band/instrumentalists in the show choir  should demonstrate the ability to arrange, mix and play their musical score. 10. Use of props is highly encouraged to develop the visual aspect of the performance. 11. The group is  responsible for bringing their own musical instruments. 12. Lyrics should be wholesome and not sexually suggestive or vulgar.The song can be in the form of fast-paced or slow-paced pieces. 13. The song rendition or medley should not exceed five (5) minutes. There will be a one-minute grace period for entrance and another minute for the exit. 14. Costumes are highly encouraged to add up to the total performance however, it must be decent and proper for the performance. The COMPETITIONS COMMITTEE deserves the right not to allow the performance of a group due to costume technicalities. I. CRITERIA FOR JUDGING MUSICAL RENDITI ON †¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦. 5% Voice Quality  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  15% Choreography  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  15% Blend and Balance  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  15% SHOWMANSHIP †¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢ € ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦30% Stage Presence  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  10% Synchronization and Movements  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  10% Costume/Props  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚     Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  10% MESSAGE AND CONTENT †¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦. 5% TOTAL †¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢ € ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦Ã¢â‚¬ ¦. 100% Theme Assignments NORTH MANILA (Motown) WEST MANILA (Latin America) CENTRAL MANILA (Boy Band and Girl Band) EAST MANILA (Movie Soundtracks) SOUTH MANILA (Broadway) Color Scheme: NORTH:   Ã‚  Ã‚  Ã‚   YELLOW WEST:  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚   RED CENTRAL:   GREEN EAST:  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚   BLUE SOUTH:  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚   ORANGE